Blade Crawl Post #3

Finally decided on a direction with the UI and the rarity item backgrounds. Took out the character image behind the inventory and looks much cleaner. Wanted to try brighter colours and a simple border design for the items rarity to make them really shine and my wife thought it looks good!



Blade Crawl Post #1

Here is the first screenshot of “Blade Crawl”. Still have alot to work on such as UI, Props & More Monsters.

Main objective of the game is to clear through all these randomly generated dungeons to fight the last boss. Throughout the dungeon you will collect many swords & armor to help you get stronger & tougher.

The Combat will make sure you don’t just mindlessly hack & slash your way through, you might have to take it slow similar to the Dark Souls Combat